Monthly Archives: March 2022

Week 10: Texturing My 3D Spider, Solving Problems When Assigning Materials, Final Renders & “To Bee” Game Playthrough

Introduction: In this week’s blog post, I’ll discuss the last few bits of changes I’ve made to my work before submitting it, starting with the approach I took when creating the textures for my 3D spider model. I’ll then be … Continue reading

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Week 9: Fixing My Spider’s Animation & UV Map, Changes To “Press Start” Animation & Texturing My 3D Bird

Introduction: In this week’s blog post, I’ll be covering the topics we went over during this week’s lecture. As mentioned in last week’s blog post, I’ll then be going through how I fixed my 3D spider’s animation. Afterwards, I’ll be … Continue reading

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Week 8: Learning Substance Painter, Fixing Bird’s Animation & UV Map

Introduction: In this week’s blog post, I’ll first be going through what we did during this week’s lecture, where we had to present one of the projects we’re currently working on for another module. I’ll then be talking about how … Continue reading

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Week 7: Title Sequence Animation Changes & In-Game Credits Animation

Introduction: In this week’s blog post, I’ll first speak about this week’s lecture and what we went through. I’ll then discuss the group meeting we had this week, where we all caught up and checked what stage everybody was at, … Continue reading

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Week 6: Rigging & Animating The 3D Spider

Introduction: In this week’s blog post, I’ll be going through this week’s lecture, where we got put into groups and had to discuss a question relating to our collaborative project. I’ll then be talking about the process I went through … Continue reading

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