Monthly Archives: October 2022
Week 8: Animating Scene 1, Camera Settings & Adjusting Light Material.
Introduction: For this week’s blog post, I’ll be talking about how I went about animating my first scene, touching upon my preferable animation settings and how I ideally like to animate. Secondly, I’ll be speaking about my camera set-up workflow, … Continue reading
Week 7: Texturing Character Rig & Completing Walk Cycle Animation.
Introduction: In this week’s blog post, I’ll first be speaking about how I went about finding and downloading the character rig I chose to use for my animation. Secondly, I’ll be showing you how I textured my character rig, highlighting … Continue reading
Week 6: Texturing Imported Objects & Lighting Set-Up.
Introduction: In this week’s blog post, I’ll first be speaking about how I went about gathering the objects I needed for my animation, touching upon why I tweaked them before importing them, and how I textured them. Secondly, I’ll be … Continue reading
Week 5: Environment Texture Adjustments.
Introduction: In this week’s blog post, I’ll be talking you through how I went about texturing my elevator, discussing the reasons why I took a different approach in this instance. Afterward, I’ll be speaking about the process I went through … Continue reading
Week 4: Texturing Environment.
Introduction: In this week’s blog post, I’ll be discussing the approach I took when it came to texturing the Backrooms environment, touching upon the methods I learned along the way and how they were beneficial. Lastly, I’ll be listing down … Continue reading