Introduction:
For this week’s blog, I’ll be talking you through the process I took when it came to modelling and texturing the staircase hallway and downstairs hallway environment. Lastly, I’ll be listing the personal objective I’ve set myself to complete by next week.
This Week’s Task:
Modeling Staircase Hallway Environment:
I started this week off by modelling the staircase hallway, starting off with the exterior design obviously. This was fairly fast for me as all I needed to do was create the walls, ceiling, and floor, which I duplicated as this environment consists of two levels. Again, I extruded the edges of the walls to create the borders, as well as inserted edge loops to create the window outline which also consisted of borders.
Exterior Design:

Interior Design:
For the interior design, I only had to import one object into the scene, which was the wardrobe on the bottom floor, I decided to model the banister and stairs myself because I knew it wouldn’t take me long as they only consisted of simple shapes. In regards to the stairs, I chose not to model the sides as it wouldn’t have been included in any of the scenes.


Texturing Environment:
Once I modelled the entire staircase hallway environment, it was time for me to texture the exterior geometry. again, this didn’t take me too long as I reused the same materials I used for the upstairs hallway environment, including the seamless grey wood texture for the floors.

When it came to texturing the interior environment, I got another seamless wood texture from Google to use for the banister, as I thought it looked too dull if everything was white.

After texturing the environment, I had a quick view of it via Arnold Render View just to make sure nothing was off-looking.

Modeling Downstairs Hallway Environment:
Now that I had modelled and textured my staircase hallway environment, I was ready to model the exterior geometry of my next environment, the downstairs hallway. As you can see in the screenshot below, I left quite a bit of space that was intended for the staircase hallway, and the kitchen environment. On top of this, the end of the hallway doesn’t consist of a wall because that’s where the living room environment would be positioned. I did the same as last time and inserted edge loops to create the door outline, as well as extruded geometry faces to create the borders for the walls and window.
Exterior Design:

At first, I wasn’t sure what objects to import into the downstairs hallway environment and was considering not importing anything. However, it looked it bit dull to me, so I decided to just download a coat holder and import it as that’s a common object you see when entering a house.
Interior Design:

Once I modelled the exterior and interior environment of the downstairs hallway, it was time to move on to the texturing. Again, this didn’t take me long as I just reused the same materials, meaning I only had to create one new material for the coat holder. I forgot to mention in my previous blogs that I used a preset glass material for the glass objects, as it was ideal for me because all I required was a transparent object that emits a slight reflection.
Texturing Environment:


Once I modelled and textured the downstairs hallway environment, I had a quick preview via Arnold Render View to see if everything seemed right.

Objectives For Next Week:
- Search for assets to import into Kitchen & Livingroom environments.
- Model Kitchen & Livingroom environment.
- Texture Environments.