Week 6: Bedroom Blocked-out Environment & Camera Set-up

Introduction:

For this week’s blog post, I’ll be talking about how I went about modeling my Bedroom environment and setting up my cameras. Lastly, I’ll be listing down my objectives to complete by next week.

This Week’s Task:

For this week’s task, I wanted to make a start on the environments, beginning with the bedroom, as I have a few to get through for this one animation. As mentioned in my previous blog post, I wanted to begin by creating the blocked-out environment for the bedroom and setting up the cameras for each scene. I began by browsing through Google, looking at male students’ rooms, to get an idea of what objects to include in my bedroom environment. I also used my own room as inspiration to see what objects are commonly kept inside a bedroom.

Bedroom Inspiration:

Browsing Through Google For Inspiration
My Bedroom Image 1
My Bedroom Image 2

Exterior Design:

Once I knew what I wanted my bedroom environment to consist of, I finally began modeling my bedroom environment, beginning with the exterior design so I knew the amount of space I need to work with. The exterior design only consisted of four walls (one wall is hidden in the screenshot below), a floor, and a ceiling. I used a Polygon Plane for each of those objects.

Bedroom’s Walls, Floor & Ceiling (Exterior Design)

3D Assets Website:

Fortunately for me, I was told by my lecturer that we were allowed to import downloadable 3D objects from websites, meaning I wasn’t required to model everything from scratch, saving me a lot of time that I invested in other segments of my project. Therefore, I decided to download my 3D objects from CGTrader.com.

CGTrader Website

Interior Design:

When it came to importing 3D objects into my Bedroom environment. I began with the essential objects first. To outline which objects came under essentials, I re-visited my storyboard animatic to see what objects I had drawn within the frames. The objects seen within the frames would be categorised as essential objects.

Scene 1:

Essential Objects: Bed, Bedside Draws & Alarm Clock

Scene 4:

Essential Objects: Desk, Monitor, Keyboard, Mouse, Books & Pencils

Scene 7:

Essential Objects: Food, Plate & Fork

Scene 8:

Essential Objects: Bedside Draw, Photo Frame, Glass of Water & Sleeping Pills

Scene 9:

Essential Objects: Mirror
Bedroom Environment with Essential Objects

Once I had all my essential objects imported into the Bedroom environment, I set up a camera to see the overall look of my scene. I believed my Bedroom still looked a bit dull and boring as it was still quite empty. Therefore, I imported a few additional objects into the scene to fill up the empty space, making the bedroom feel more like an actual bedroom, rather than an abandoned room.

Bedroom Environment with Essential Objects + Chosen Objects

Camera Setup:

Once I had the Bedroom’s geometry sorted, it was time for me to set up the cameras to match the scenes in the storyboard animatic. I chose to set up a camera for each scene, lock their positions, and hide them until I needed them at the end for rendering.

Cameras Positioned Around The Bedroom

Example 1:

Camera Setup: Scene 1
Storyboard: Scene 1

Example 2:

Camera Setup: Scene 4
Storyboard: Scene 4

Example 3:

Camera Setup: Scene 7
Storyboard: Scene 7

Objectives For Next Week:

  • Texture Bedroom environment
  • Set up the lighting for the Bedroom environment
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