Introduction:
For this week’s blog post, I’ll be talking about how I went about modeling my Bedroom environment and setting up my cameras. Lastly, I’ll be listing down my objectives to complete by next week.
This Week’s Task:
For this week’s task, I wanted to make a start on the environments, beginning with the bedroom, as I have a few to get through for this one animation. As mentioned in my previous blog post, I wanted to begin by creating the blocked-out environment for the bedroom and setting up the cameras for each scene. I began by browsing through Google, looking at male students’ rooms, to get an idea of what objects to include in my bedroom environment. I also used my own room as inspiration to see what objects are commonly kept inside a bedroom.
Bedroom Inspiration:



Exterior Design:
Once I knew what I wanted my bedroom environment to consist of, I finally began modeling my bedroom environment, beginning with the exterior design so I knew the amount of space I need to work with. The exterior design only consisted of four walls (one wall is hidden in the screenshot below), a floor, and a ceiling. I used a Polygon Plane for each of those objects.

3D Assets Website:
Fortunately for me, I was told by my lecturer that we were allowed to import downloadable 3D objects from websites, meaning I wasn’t required to model everything from scratch, saving me a lot of time that I invested in other segments of my project. Therefore, I decided to download my 3D objects from CGTrader.com.

Interior Design:
When it came to importing 3D objects into my Bedroom environment. I began with the essential objects first. To outline which objects came under essentials, I re-visited my storyboard animatic to see what objects I had drawn within the frames. The objects seen within the frames would be categorised as essential objects.
Scene 1:

Scene 4:

Scene 7:

Scene 8:

Scene 9:


Once I had all my essential objects imported into the Bedroom environment, I set up a camera to see the overall look of my scene. I believed my Bedroom still looked a bit dull and boring as it was still quite empty. Therefore, I imported a few additional objects into the scene to fill up the empty space, making the bedroom feel more like an actual bedroom, rather than an abandoned room.

Camera Setup:
Once I had the Bedroom’s geometry sorted, it was time for me to set up the cameras to match the scenes in the storyboard animatic. I chose to set up a camera for each scene, lock their positions, and hide them until I needed them at the end for rendering.

Example 1:


Example 2:


Example 3:


Objectives For Next Week:
- Texture Bedroom environment
- Set up the lighting for the Bedroom environment