Category Archives: Advanced and Experimental 3D Computer Animation Techniques: Term 1

Week 10: Train Blocked-out Environment & Camera Set-up

Introduction: For this week’s blog post, I’ll be talking about how I went about modeling my train environment and setting up my cameras. Lastly, I’ll be listing down my objectives to complete by next week. This Week’s Task: To start … Continue reading

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Week 9: Texturing Classroom Environment & Lighting Set-up

Introduction: In this week’s blog post, I’ll be talking about how I managed to texture the classroom environment and set up the lighting. Lastly, I’ll be listing down my objectives to complete by next week. This Week’s Task: I began … Continue reading

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Week 8: Classroom Blocked-out Environment & Camera Set-up

Introduction: For this week’s blog post, I’ll be talking about how I went about modeling my classroom environment and setting up my cameras. Lastly, I’ll be listing down my objectives to complete by next week. This Week’s Task: For this … Continue reading

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Week 7: Texturing Bedroom Environment & Lighting Set-up

Introduction: In this week’s blog post, I’ll be talking about how I managed to texture the bedroom environment and set up the lighting. Lastly, I’ll be listing down my objectives to complete by next week. This Week’s Task: For this … Continue reading

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Week 6: Bedroom Blocked-out Environment & Camera Set-up

Introduction: For this week’s blog post, I’ll be talking about how I went about modeling my Bedroom environment and setting up my cameras. Lastly, I’ll be listing down my objectives to complete by next week. This Week’s Task: For this … Continue reading

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Week 5: Storyboard Animatic

Introduction: In this week’s blog post, I’ll be talking about how I went about creating my storyboard animatic, and how I went about finding my character rigs. Lastly, I’ll be listing my objectives for next week. This Week’s Task: As … Continue reading

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Week 4: Mechanic Modelling & Animation – Useless Machine

Introduction: This Week’s Lecture: In this week’s lecture, we didn’t cover any particular subject; instead, all our attention was put on a ‘Useless Machine’. For this lecture, our lecturer wanted us to animate a useless machine, expressing our creativity. For … Continue reading

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Week 3: Architecture & Environment with Herman

Introduction: In this week’s blog post, I’ll first be speaking about what we covered during this week’s lecture, where we focused on Architecture & Environments in video games and animation, as well as looking at passive animation too. After, I’ll … Continue reading

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Week 2: Introduction to Unity with Herman

Introduction Throughout this blog post, I’ll be speaking about the lecture we had with Herman and how my experience went being introduced to Unity. This lecture aimed to show us animators the workflow between Maya and Unity, showing us how … Continue reading

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Week 1: Storyboard & Staging with Herman

Introduction During today’s lecture, we covered the importance of storyboarding and staging in animation. We were given a task to storyboard the ideas we had for the animation deliverable that we will submit for our assignment. We used this opportunity … Continue reading

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