Category Archives: Advanced and Experimental 3D Computer Animation Techniques: Term 1
Week 10: Train Blocked-out Environment & Camera Set-up
Introduction: For this week’s blog post, I’ll be talking about how I went about modeling my train environment and setting up my cameras. Lastly, I’ll be listing down my objectives to complete by next week. This Week’s Task: To start … Continue reading
Week 9: Texturing Classroom Environment & Lighting Set-up
Introduction: In this week’s blog post, I’ll be talking about how I managed to texture the classroom environment and set up the lighting. Lastly, I’ll be listing down my objectives to complete by next week. This Week’s Task: I began … Continue reading
Week 8: Classroom Blocked-out Environment & Camera Set-up
Introduction: For this week’s blog post, I’ll be talking about how I went about modeling my classroom environment and setting up my cameras. Lastly, I’ll be listing down my objectives to complete by next week. This Week’s Task: For this … Continue reading
Week 7: Texturing Bedroom Environment & Lighting Set-up
Introduction: In this week’s blog post, I’ll be talking about how I managed to texture the bedroom environment and set up the lighting. Lastly, I’ll be listing down my objectives to complete by next week. This Week’s Task: For this … Continue reading
Week 6: Bedroom Blocked-out Environment & Camera Set-up
Introduction: For this week’s blog post, I’ll be talking about how I went about modeling my Bedroom environment and setting up my cameras. Lastly, I’ll be listing down my objectives to complete by next week. This Week’s Task: For this … Continue reading
Week 5: Storyboard Animatic
Introduction: In this week’s blog post, I’ll be talking about how I went about creating my storyboard animatic, and how I went about finding my character rigs. Lastly, I’ll be listing my objectives for next week. This Week’s Task: As … Continue reading
Week 4: Mechanic Modelling & Animation – Useless Machine
Introduction: This Week’s Lecture: In this week’s lecture, we didn’t cover any particular subject; instead, all our attention was put on a ‘Useless Machine’. For this lecture, our lecturer wanted us to animate a useless machine, expressing our creativity. For … Continue reading
Week 3: Architecture & Environment with Herman
Introduction: In this week’s blog post, I’ll first be speaking about what we covered during this week’s lecture, where we focused on Architecture & Environments in video games and animation, as well as looking at passive animation too. After, I’ll … Continue reading
Week 2: Introduction to Unity with Herman
Introduction Throughout this blog post, I’ll be speaking about the lecture we had with Herman and how my experience went being introduced to Unity. This lecture aimed to show us animators the workflow between Maya and Unity, showing us how … Continue reading
Week 1: Storyboard & Staging with Herman
Introduction During today’s lecture, we covered the importance of storyboarding and staging in animation. We were given a task to storyboard the ideas we had for the animation deliverable that we will submit for our assignment. We used this opportunity … Continue reading