Category Archives: Advanced and Experimental 3D Computer Animation Techniques: Term 2

Manual Rigging: Introduction to Rigging Hierarchies & Controls with Alan

Introduction: This Week’s Lecture: This Week’s Task: For this week’s task, our lecturer had asked us to complete the workshop we did in class if we weren’t able to finish it completely during our lecture. I began by opening up … Continue reading

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Manual Rigging – Skinning Part 2 / Controls & Interfaces Part 1 with Alan

Introduction: In this week’s blog, I’ll be talking about what we covered during this week’s lecture, where we looked at multiple methods of correcting our geometry whilst skinning, mainly focusing on fall-off joints and blend shapes. I’ll also be showing … Continue reading

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Manual Rigging – Skinning & Project Advice with Alan

Introduction: In this week’s blog, I’ll first be speaking about what we learned during this week’s lecture, which focused on skinning, and weight influence in Maya. Secondly, I’ll be talking about my process when completing the workshop my lecturer set … Continue reading

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Character Rigging and Animation Workshop with Toby

Introduction: Character Rigging and Animation Workshop: During the first part of the workshop, we learned a bit about manual rigging. This was useful as not all of us animators knew the foundations of how to create a rig. Therefore, we … Continue reading

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Project (Premise) Briefing & Manual Rigging with Alan

Introduction: In this week’s blog, I’ll be speaking about what we went through during this week’s lecture with Alan, where we mainly spoke about what was required from us for the second project of this unit, and what’s to be … Continue reading

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Welcome Back and Briefing Lecture with Friendred

Introduction: In this week’s blog, I’ll be discussing the topics we covered during our welcome back lecture, where we mainly spoke about what to expect from this unit throughout the next upcoming 10 weeks. I’ll then be talking about what … Continue reading

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