Category Archives: Collaborative Unit

Week 10: Texturing My 3D Spider, Solving Problems When Assigning Materials, Final Renders & “To Bee” Game Playthrough

Introduction: In this week’s blog post, I’ll discuss the last few bits of changes I’ve made to my work before submitting it, starting with the approach I took when creating the textures for my 3D spider model. I’ll then be … Continue reading

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Week 9: Fixing My Spider’s Animation & UV Map, Changes To “Press Start” Animation & Texturing My 3D Bird

Introduction: In this week’s blog post, I’ll be covering the topics we went over during this week’s lecture. As mentioned in last week’s blog post, I’ll then be going through how I fixed my 3D spider’s animation. Afterwards, I’ll be … Continue reading

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Week 8: Learning Substance Painter, Fixing Bird’s Animation & UV Map

Introduction: In this week’s blog post, I’ll first be going through what we did during this week’s lecture, where we had to present one of the projects we’re currently working on for another module. I’ll then be talking about how … Continue reading

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Week 7: Title Sequence Animation Changes & In-Game Credits Animation

Introduction: In this week’s blog post, I’ll first speak about this week’s lecture and what we went through. I’ll then discuss the group meeting we had this week, where we all caught up and checked what stage everybody was at, … Continue reading

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Week 6: Rigging & Animating The 3D Spider

Introduction: In this week’s blog post, I’ll be going through this week’s lecture, where we got put into groups and had to discuss a question relating to our collaborative project. I’ll then be talking about the process I went through … Continue reading

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Week 5: Title Sequence Animation Changes & Modelling Spider

Introduction: In this week’s blog post, I’ll be answering the questions we got given in this week’s lecture regarding our collaborative group project. My lecture gave these questions to us to help us explain our group project to others, allowing … Continue reading

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Week 4: Finalised Bird Animation, Re-Designed Title Design & Title Sequence Animation Changes

Introduction: In this blog post, I’ll be talking about the research I did on how birds fly and how the wings move. This was my first object to complete in my previous blog post. I’ll also be talking about my … Continue reading

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Week 3: Finalised Project Plan & Draft Animations

Introduction: In this blog post, I’ll be speaking about our group’s first official meeting in person and what we discussed, as well as my thoughts on how the meeting went. I’ll also be outlining the group member’s roles and their … Continue reading

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Week 2: Introduction to Camera Sequencer in Maya and Project Proposal & Plan

Introduction: In this blog post, I’ll be discussing what we covered during this week’s lecture, which was primarily based on the camera sequencer tool in Maya. We were given a small task to complete in class to familiarise ourselves. We … Continue reading

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Week 1: Introduction To The Unit

Topics we covered: Explaining the collaborative project Level of standards expected Expectations of professionalism Pipeline to be used Supervisors of the project Concept development Story development, and idea pitching Explanation of how to work to the assignment Blog being a … Continue reading

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